by Athmore · Atlas completion blueprint
Core Principle: Rush to boss nodes during progression → get waystone sustain first → farm league mechanics in T11s (ilevel 75 is enough for great gear) → only push T15s when your character is ready.
Three phases: Precursor Fortress → League Mechanics → Master Missions
Golden rule: Do not run quest-relevant tablets while progressing. Progress first, juice later.
Unless you're farming a specific mechanic with a clear goal: always rush straight to the boss.
Farming league mechanics and rare monsters is less rewarding without Atlas passives. Spend time juicing content after the tree is allocated.
Doriani sells waystones one tier below your highest completed tier.
| Complete | Buy | Why |
|---|---|---|
| Tier 7 | Tier 6 | Safety net if sustain is unlucky |
| Tier 12 | Tier 11 | Stay in the comfortable T11 farming zone |
Only path to quest objectives. After killing the final boss, you auto-complete ~40 maps per cardinal device use. Every map you run manually during progression is one you didn't need to.
Grab a guaranteed trial key node near Burning Monolith at ~level 70. Buy relics until you have 75% honor resistance. Overlevel the trials slightly for easy runs.
Require Tier 10 waystones. Kill both Enigma Chambers → fight Arbiter of Ash (one crisis fragment is pre-placed). Learn the fight — it's doable even with a weak character if you dodge mechanics. If you feel too weak, pivot to league mechanics.
| What | ilvl 75 (T11) Grants |
|---|---|
| Flat damage on rings/gloves | T1 |
| Life rolls | T1–T2 |
| All resistances | T2 |
| Defense rolls | T2 |
| Amulet rolls | Up to 3 |
| Physical damage on weapons | T2 |
| Gem levels | Level 18 |
To get better rolls, you need ilvl 82 — most T15 items won't even reach that, and higher-tier rolls have lower weight anyway.
Strategy: Stay in T11s until your character can handle T15s comfortably. Farm Abyss + Breach for gear and currency.
| Mechanic | Best For | Start |
|---|---|---|
| Abyss | Raw currency, desecrated bones, omens | Well of Souls |
| Expedition | Basic currency, divines, skill gems, waystones | King's March |
| Breach | Belts, amulets, rings, catalysts | Monastery of the Keepers |
| Ritual | Unique items, crafting omens | Kirac's |
| Delirium | Amulet anoints, jewel crafting, liquid emotions | Withered Willow |
| Vaal Temple | Vaal currency, corrupting items | Vaal City |
Just the first beast contract. Unlocks the passive giving 25% chance to upgrade normal bosses → powerful bosses (drop waystones +1 tier).
Best early mechanic. Raw currency + desecrated bones + omens.
Path: Well of Souls → top/bottom/right corners → Kurgal
Tree: Balance of Power → Ulaman (currency chests). Avoid "From Below" and "Sprawling Rupture" — they slow you down.
Best source for belts — likely your weakest slot.
Path: Monastery of the Keepers → Hives → Colony → Xesht
Tree: Breeding Program → Banded Fruit (belts) → Diverse Control → Soul Purpose → Destruction.
If you need more currency, XP, or gems after Abyss + Breach.
At level 85+, do the last Trial of Sirus. Farming T11s guarantees the easiest (level 75) 4-trial key.
Each kill → use cardinal device → auto-complete ~40 maps in a region.
Start with bottom left — reveals a tower that speeds path to Ritual area.
Finding halls: Look for smooth orange beams near each other. Combine with Doriani quest exploration.
| # | Passive | Why |
|---|---|---|
| 1 | Reverse Transcription | Regal tablets (extra modifier) |
| 2 | Competing Explorers + Competitive Archaeology | Rogue exiles = jewelry drops |
| 3 | Essence nodes → Corrupted Zone passives | |
| 4 | Magic monster passives → Cleansed Area → Mountain Mastery | |
| 5 | Risk & Reward + Enigmatic Intensification + Memories (Vaal/Maraketh) | Most impactful — scale waystone + tablet modifiers |
| 6 | Controlled Climates + Hard-Won Treasures + Memories (Ezomytes/Karui) | |
| 7 | Desert Mastery + History of the Farudun | Desert biome + cities |
| Step | Action |
|---|---|
| 1 | Get 1 point from early corrupted nexus |
| 2 | Stitched the Flesh — +1 revival |
| 3 | Hidden Patterns — faster Atlas traversal |
| 4 | Remnants of the Greatness — extra Atlas reveal on boss kill |
| 5 | Map irradiation or volatile connection |
| 6 | Clear 3 corrupted nexuses → kill Immured Fury |
Locate and kill all 3 great beasts.
Find these locations (usually near starting area):
No Atlas passive tree for Expedition yet — this is just completion.
| Phase | Objective | Milestone |
|---|---|---|
| Start | Hideout map device + Hilda's passive | 25% powerful bosses |
| Fortress pt1 | Waystone sustain passives + Arbiter of Ash | Never run out of waystones |
| T11 farm | Gear up (ilevel 75 is enough) | 75% honor res, 3rd ascendancy |
| League mechs | Abyss → Breach → Expedition → 4th ascend | Gear + levels + passives |
| Fortress pt2 | Arbiter of Divinity × 5 | Full main Atlas tree |
| Atlas tree | Generic → specialized passives | 100+ passives |
| League trees | Ritual → Vaal Temple → Delirium | All mechanics unlocked |
| Masters | Doriani → Hilda → Jado | Full master passives |
Guide by Athmore · Watch on YouTube · Path of Exile 2 by Grinding Gear Games