Comprehensive crafting walkthrough · Video: HfFkmE_t4SA
Covers the anatomy of items (prefixes/suffixes, item levels, modifier tiers), budget crafting with transmutes/augs/essences, desecration crafting through the abyss system, omen usage for outcome control, profit crafting via poe.ninja, and high-end meta crafting including fracturing, sanctifying, and hiccore locks. Core philosophy: understand how crafting works → evaluate item value on the ground.
| Orb | Effect | Use Case |
|---|---|---|
| Greater Augmentation | Adds mod with ilvl +20 (min 60) | Higher tier mods on mid-tier bases |
| Perfect Augmentation | Adds mod with ilvl +30 (min 70) | Max tier chasing on high-ilvl bases |
| Greater Exalted | Adds higher tier mod | Better rolls on existing rares |
| Perfect Exalted | Highest tier possible | Endgame min-maxing |
| Regal Orb | Essence | |
|---|---|---|
| Cost | Cheaper | Slightly more expensive |
| Outcome | Random mod | Guaranteed mod |
| Verdict | Fine for throwaway items | Worth it on valuable bases |
| Essence | Effect | Cost |
|---|---|---|
| Regular | Guarantees a specific mod (e.g. Essence of Body → life) | Cheap (~7 ex) |
| Greater | Higher tier guaranteed mod, different base restrictions | Moderate |
| Perfect | Removes 1 mod + adds guaranteed mod (chaos orb with deterministic outcome) | Expensive |
| Item | Function | Cost |
|---|---|---|
| Normal Collar Bone | Desecrates on ilvl ≤ 64 items | Cheap |
| Preserved Jawbone | Desecrates on higher ilvl items | ~7 ex |
| Altered Collar Bone | Access exclusive breach modifiers | ~98 ex |
| Omen | Effect | Cost |
|---|---|---|
| Dextral Necromancy | Next desecration → suffix | ~3 ex |
| Sinistral Necromancy | Next desecration → prefix | ~3 ex |
| Greater Exaltation | Next exalted adds 2 mods (prefix + suffix) | ~3 ex |
| Dextral Exaltation | Next exalt → suffix only | ? |
| Sinistral Exaltation | Next exalt → prefix only | ? |
| Light | Next annulment removes desecrated mod only | Moderate |
| Whittling | Next chaos removes lowest-level mod | ~188 ex |
| Sinistral Eraser | Next chaos only touches prefixes (combos with whittling) | Expensive |
| Sanctification | Divine → rerolls values 78-122%, item becomes unmodifiable | Expensive |
As of patch 0.5, Delirium Emotions work like perfect essences on jewelry (rings, amulets, belts):
Alloys remove a random mod → add a guaranteed mod based on item base type. Rare items only.
| Alloy | Helmet | Gloves | Boots | Ring | Amulet | Belt |
|---|---|---|---|---|---|---|
| Runic | — | — | — | Max Runic Ward (flat) | %Inc Runic Ward | Runic Ward Gen |
| Mystic | Spell AoE | Attack AoE | Flat Spirit | — | — | — |
| Concept | Key Point |
|---|---|
| Item Level | Higher ilvl = access to better tiers. Determines what can roll. |
| Weighted Pools | Mana has highest weight on most items → most common outcome. |
| Greater/Perfect Orbs | Raise effective ilvl → exclude low tiers → better odds. |
| Essences | Guaranteed mods — always better than regal on good bases. |
| Desecration | Choose 1/3 unveiled mods via Well of Souls. Use omens to control prefix/suffix. |
| Omens | Modify currency behavior — cheap for basic, expensive for advanced. |
| Fracturing | Lock in a good mod permanently. Can't fracture unveiled mods (feature, not bug). |
| Profit Crafting | Analyze poe.ninja for popular builds → identify common patterns → craft those. |
| Craft of Exile | Simulate for free before risking currency. |
Crafting guide by Pohx / featured creator · Watch the full video