⚡ PoE2 Twink-Guides WarriorHuntressSorceressMercenaryMonkDruidRangerWitch
PoE2 · Early Access · Return of the Ancients 0.5.4

Mercenary · Explosive/Gas Grenade

Ranged · Crossbow · Die Grenaden-Speed-Route: Gas + Explosive Grenade, Radiant Grief, Mortar Cannon.
Aktualisiert: June 26, 2026 Build: Explosive/Gas Grenade Quelle: Maxroll-Guide ↗
Skills (Gems)

Breakpoints by level/act. [C]=clear [ST]=single-target [B]=buff [M]=mobility [U]=utility.

Crossbow ShotS [ST] [U] — Level 2 (Act 1, after Bloated Miller)

  • Secondary single-target ability; used to weave damage between grenade cooldowns; also used (like Explosive Shot variant) to pre-emptively detonate grenades.

Explosive GrenadeS [C] [ST] — Level 2 (Act 1, after Bloated Miller) — MAIN

Frost BombS [C] [ST] (Amplifier) — Act 1, Clearfell (Abandoned Camp)

  • Secondary clear ability & single-target amplifier (cold exposure). Recast off cooldown to sustain Max Exposure.

ContagionS [C] — Level 3 (Grelwood, Brambleghast — Uncut Skill Gem Level 2)

  • Tertiary clear ability. Removed at Level 14 when Gas GrenadeS is equipped.

Flash GrenadeS [C] [U] — Act 1, Red Vale (The Rust King — Uncut Skill Gem Level 3)

Gas GrenadeS [C] [ST] — Level 14 (Act 1, Oghman Manor) — MAIN

Wind DancerS [B] — Act 1 (Freythorn, Gembloom Skull)

  • Survivability buff.

Elemental WeaknessS [ST] [U] — Level 22 (Act 2)

Leap SlamS [M] (Optional) — Level 22 (Act 2)

  • Optional supports: Rapid Attacks+ I, Cadence+. Mobility/zone-skip (also enabled by equipping any Shield + Slim Mace on the second weapon set).

Oil GrenadeS [ST] [U] — Level 31 (Act 3)

War BannerS [B] — Act 3 (Azak Bog, Gemrot Skull)

Mortar CannonS [ST] — Level 41 (Act 4)

Flask upgrades (not gems, for reference)

  • Life/Mana: Greater (L10), Grand (L16), Colossal (L30), Gargantuan (L40), Transcendent (L50).
Rotation / Playstyle
Weapon & Base Breakpoints (Crossbow bases per level)
  • Level 2 — Makeshift CrossbowI (starting; not worth crafting)
  • Level 4 — Tense CrossbowI (any with Inc. Physical or Flat Elemental dmg; from chests/Rusted & Refined Arms in Red Vale, or Renly's shop)
  • Level 10 — Sturdy CrossbowI (Magic/Rare, Inc. Physical or Flat Elemental; optional 1–2 Lesser Elemental Runes; ilvl 8 for next flat roll tiers)
  • Level 16 — Varnished CrossbowI (ilvl 16 for next tier; socket 1–2 Lesser Elemental Runes)
  • Level 33 — Bombard CrossbowI (ili 33; next tiers ilvl 46 / 54+; Blacksmith's Whetstones to 20% quality)
  • Level 59 — Cannonade CrossbowI (ilvl 60 / 65+ next tiers; 2 Elemental or Greater Elemental Runes; whetstones)
  • Level 78 — Siege CrossbowI (ilvl 81+ for flat attack, ilvl 82+ for physical tiers; 2 Greater Elemental Runes; whetstones)
  • From Level 33+, prioritize crossbows with "Grenade Skills Fire an additional Projectile". General rule: equip the crossbow giving the most DPS.
Gear Priorities
  • Flat Elemental Damage to Attacks is the top early scaling stat. Slot priority: Crossbow (largest source) > Rings > Gloves.
  • Runss / Artificer's Orbs / Salvage Bench (Salvendish): Salvage Bench unlocked in Act 1 (return Renly's Smithing Tools → Renly). Salvage socketed gear for Artificer's Shards → Artificer's Orbs; salvage Superior (quality) items for Blacksmith's Whetstones.
  • Elemental runes early: Lesser/Sty/Greater Storm, Glacial, Desert Runes.
  • Physical runes later as base phys rises: Lesser/Greater Iron Runes.
  • Orbs found from: monster drops, Secrets, salvage.
  • Crafting: Regal OrbI 1–2-mod Magic items (disenchant Rares at the Potion Seller for Regal Shards); Exalted OrbI on good Regals (or save Exalts for trade). No gold from disenchanting.
  • Vendor checks & gambling: buy pre-rolled Magic/Rare items; gamble when gold is spare.
  • Reforging Bench: unlock after Mektul the Forgemaster (Act 3, optional); combine 3 Magic → 1 Magic or 3 Rare → 1 Rare.
  • Vendor filter regex: "ts: S|\d+% i.+mov|d Ph|ds .+Da|ll P|k Sp" — matches Sockets, Movement Speed, Inc. Physical, Flat Physical, Flat Elemental, +Level Projectile Skills, Attack Speed.
  • Farm zones for levels + Uncut Skill Gems (e.g. farm Dreadnought to ~L31 while looting Level 9 Uncut gems before Jamanra); plan passive tree vs gem attribute requirements.
Passive Tree
  • Level 3: allocate 5 Intelligence to create ContagionS (Uncut Skill Gem Level 2 from Brambleghast). After def The Crowbell, reallocate those points via Weapon Set Passive points (CTRL + SHIFT + Right Click) — do this continuously to level Frost BombS & Elemental WeaknessS. Equip any Shield + Slim Mace on the second weapon set (optionally enables Leap SlamS skips).
  • Early damage: rush RicochetP & OverwhelmP.
  • Grenade scaling: Grenade Cooldown Recovery RateP, GrenadierP, Cluster BombsP (reduce cooldowns; extra grenade projectiles).
  • Clear speed: Volatile CatalystP & Adrenaline RushP.
  • Finish: remaining damage/defensive nodes per planner.
  • Attributes: most pathing nodes are Strength/Dexterity (gear + gems); allocate tiny attribute nodes for Intelligence/Str/Dex as rare gear demands.
  • Ascendancy (all viable): WitchhunterA, TacticianA, Gemling LegionnaireA — see linked ascendancy guides. Note: respeccing costs a lot of Gold per node in endgame. First 2 Ascendancy points from the Trial of Sekhemas before the Dreadnought (Act 2); ascend at Balbala (Traitor's Passage) or at Level 27+.
Act Progression
  • Act 1: After Bloated Miller → Crossbow ShotS + Explosive GrenadeS (L2). Clearfell: Frost BombS (Abandoned Camp); Beira of the Rotten Pack → +10% Cold Res (wolf head). Grelwood: Areagne → Multishot+ I (link Explosive GrenadeS); Brambleghast → L3, 5 Int, ContagionS. Red Vale: The Rust King → Uncut Gem L3 (upgrade Explosive GrenadeS or Flash GrenadeS); optional farm for Tense CrossbowI. Grim Tangle: optional Ervig → Elemental Armament+ I → Explosive GrenadeS. Cemetery of the Eternals: Ancient Ruin secret → ring; Tomb of the Consort → Asinia; Mausoleum → Draven; Lachlann of Endless Lament. Hunting Grounds: The Crowbell → 2 Weapon Set points; Freythorn waypoint, continue to Ogham Farmlands. Ogham Farmlands: Una's Lute → 2 Weapon Set points. L10: Greater Life/Mana Flasks, optional Sturdy CrossbowI. Ogham Village: Renly's Smithing Tools → Salvage Bench + Lesser Storm RuneI + Blank Rune; The Executioner; Leitis → Uncut Skill Gem L5. Freythorn: 3 Rituals → The King in the Mists; Gembloom Skull → Wind DancerS; Finn → Sapphire or Ruby CharmI. Manor Ramparts: optional Gallows secret (Uncut Support L1). Oghman Manor: Candlemass → +20 Maximum Life; L14: Gas GrenadeS + Multishot+ I + Elemental Armament+ I, remove ContagionS; Sapphire CharmI before Count Geonor; defeat Geonor.
  • End of Act 1 links: Gas GrenadeS (Multishot+ I, Elemental Armament+ I); Explosive GrenadeS (Multishot+ I, Elemental Armament+ I); Flash GrenadeS (Multishot+ I, Magnified Area+ I); Frost BombS; Wind DancerS.
  • Act 2: Mawdun Quarry (optional Faridun War Cache → Artificer's Orb). Ruby CharmI before Rudja the Dread Engineer. L16: Grand Life/Mana Flasks; optional craft Varnished CrossbowI (+ Lesser Elemental Runes). Traitor's Passage: Balbala → Djinn Barya (ascend now or L27+ before Dreadnought). L22: Elemental WeaknessS + Heightened Curse+; optional Leap SlamS + Rapid Attacks+ I + Cadence+. Mastodon Badlands: Runes of Aldur → guaranteed Lesser Jeweller's Orb. Bone Pits: Sun Clan Relic (hyenas). Keth: Kabala, Constrictor Queen → 2 Weapon Set points; Kabala Clan Relic (snakes). Buried Shrines: optional Elemental Shrine ring. Valley of the Titans: Sun + Kabala relics → buff choice (30% Charm Charges Gained / 30% Charm Effect Duration +1 Charm slot). Titan Grotto: optional Titan's Sword secret (runes). Deshar: Fallen Dekhara → 2 Weapon Set points; optional Unremembered secret (Artificer's Orb). Spires of Deshar: Sisters of Garukhan → +10% Lightning Res. Trial of the Sekhema → first 2 Ascendancy points. The Dreadnought: optional farm; Topaz CharmI / Lightning res gear; Jamanra the Abomination.
  • Act 3: Sandswept Marsh: Orok Campfire secret → Lesser Jeweller's Orb. L30: Colossal Life/Mana Flasks. L31: Oil GrenadeS + Potent Exposure+ + Persistent Ground+ I. L33: craft Bombard CrossbowI. Jungle Ruins: Mighty Silverfist → 2 Weapon Set points. Venom Crypts: Corpse-snake Venom → Servi → Artificer's Orb + permanent buff (RECOMMENDED: 25% increased Stun Threshold; alternative tumor/elemental dripping/mana regen — permanent, cannot change). Jiquani's Machinarium: Blackjaw the Remnant → Flame Core → +10% Fire Res. Matlan Waterways: Ravaged Corpse → rare Belt (via Servi). Azak Bog: Ignagduk → Gemrot Skull → War BannerS + Prolonged Duration+ I. Molten Vault: optional Mektul → Reforging Bench + Artificer's Orb (delaying OK; heavily-buffed HP). Utzaal (Past): Viper Napuatzi (farm first). Aggorat (Past): Sacrificial Heart → Blood Sacrifice secret → 2 Weapon Set points. The Black Chambers: Doryani, Royal Thaumaturge.
  • Act 4: L40: Gargantuan Life/Mana Flasks. L41: Mortar CannonS + Explosive GrenadeS + Multishot+ II. Isle of Kin: Blind Beast → Blank Greater Rune (Delving Site secret → Lesser Jeweller's Orb; optional Beast Pen Rare → Uncut Support L4). Journey's End: Omniphobia → 2 Weapon Set points. Abandoned Prison: Chapel Key → Goddess of Justice → 30% Life or Mana Recovery from Flasks. Whakapanu Island: Great White One → Shark Fin → permanent Kaom's Lesson (30% armour/evasion/ES) or Rakiata's Lesson (permanent; risky choice — check endgame guide). Singing Caverns: Diamora → unlock Eye of Hinekora. Eye of Hinekora: Silent Hall secret → +5% Maximum Mana. Halls of the Dead: 3 Tests → Ancestral Tattoo +5 Attribute or +5% Res (Tawhoa dex/lightning, Tasalio int/cold, Ngamahu str/fire — permanent); Yama the White → Navali → 2 Weapon Set points. Arastas: Morning/Evening Bells → 3 Regal + 3 Exalted. Ngakanu: optional Meeting House chests.
  • Interlude 1 (The Curse of Holten): L50: Transcendent Life/Mana Flasks. Holten: Ferryman → Greater Runes. Wolvenhold: Oswin the Dread Warden → 2 Weapon Set points.
  • Interlude 2 (The Stolen Barya): Khari Crossing: Molten One's Gift → +5% Maximum Life; Akthi and Anundr → 2 Weapon Set points. Sel Khari Sanctuary: Rangeen's & Yoon's Barya → rare Ring/Amulet/Jewel. Qima: Orbala's Pillar → buff (RECOMMENDED: 3% increased Movement Speed or 15% Global Defences; changeable anytime). Qimah Reservoir: Azmadi the Faridun Prince.
  • Interlude 3 (Doryani's Contingency): L59: craft Cannonade CrossbowI. Kriar Village: Lythara the Wayward Spear → +40 Spirit. Howling Caves: Abominable Yeti → 2 Weapon Set points. Kriar Peaks: Elder Madox → free Unique.
  • Endgame (Ziggurat Refuge): completing all 3 Interludes grants 2 Weapon Set Passive Skill Points.
Tips
  • Item filter: follow Havoc_Grenade_Campaign_0.3 (via Neversink's Filterblade / official site filter).
  • More damage: upgrade Crossbow first (highest phys/elemental, ideally Bombard/Cannonade/Siege base), then Gloves and Rings with lots of flat Phys/Elemental to Attacks.
  • Die less: kill-or-be-killed — lead mobs into grenade radii, dodge-roll through packs, fight bosses in melee range; use Explosive Shot to detonate grenades in advance; upgrade item bases (Armour & Evasion), cap Elemental Res, raise Life pool, add defensive layers; wear relevant charms (Resist/Sapphire/Ruby/Topaz for elemental, Amethyst for chaos, Stone for stun, Thawing for freeze).
  • Vendor regex for filtering bases (see Gear Priorities).
  • Farm zones for levels & Uncut Skill Gems when a boss blocks progress (e.g. farm Dreadnought → L31, Level 9 gems for Jamanra).
  • Ascension timing: avoid ascending too early if undergeared; Balbala provides the Djinn Barya (Act 2), Trial of Sekhemas gives first 2 points pre-Dreadnought.
Querverweise · andere Klassen-Guides

Der Merc ist momentan der schnellste Twink der Liga – Gas-Grenade-Wolken zünden dank Radiant Grief sofort. Die Route funktioniert identisch auf Ranger und Huntress.

KlasseBuildArchetyp
WarriorBoneshatter / WarcriesMelee · Slam-Kombo
HuntressSpear / Bleed (Rake)Melee/Ranged · Bleed
SorceressArc / Spark (Stormweaver)Spell · Lightning
MonkStorm Wave / Glacial CascadeMelee · Cold
DruidShapeshift (Bear/Wolf)Melee/Spell · Fire
RangerLightning Arrow / RodRanged · Lightning
WitchEssence Drain / ContagionSpell · DoT